Hey, I'm Jaren Urey.
I’m a game development student with a passion for creating immersive gameplay systems and AI-driven interactions using Unity and Unreal Engine.
Check out my projects
My Background / About Me
I'm currently working on expanding my portfolio while finishing my Game Development degree at Full Sail University, with the goal of becoming a gameplay or AI programmer in the gaming industry. My work focuses on C++/C# gameplay programming, player systems, and AI logic. I also have experience designing inventory systems and network prototypes.
I love the challenge of building systems that make the game feel alive, from dynamic AI behaviors to seamless player interactions. I'm especially interested in technical design and gameplay programming that blend creativity with solid engineering. When I'm not coding, I enjoy exploring level design ideas in Indie games and analyzing how UI shapes game experiences.
My Work / My Projects
No Rest for the Wicked
Role: Lead Designer, Developer
No Rest for the Wicked is an action strategy game where the player takes control of a ghost defending his abode from a team of ghost hunters. Being a ghost, the player cannot physically interact with the enemies, but instead uses spiritual powers to interact with the environment to dispatch of them.
Team: Jaren Urey, Mason Miller, Vijay Messan, Tim Kim, Alia Kunow
Project Length: 3 months
Engine: Unreal
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Sovereign
Role: Head Developer
In Sovereign, the protagonist has been trapped within a virtual reality of his own subconscious. With no memory of who or where he is, he must defeat the forces that have taken control of his psyche and take back control of his mind.
Team: Peter Smith, Jaren Urey
Project Length: +15 months
Engine: Unreal
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Chat Server Prototype
Role: Sole Developer
A simple chat server prototype that could send and receive messages via a TCP connection.
Project Length: 1 month
Engine: C++
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Rogue Mages
Role: Developer
Venture down into the dungeon as one of four elemental mages. Will you make it to its deepest depths and defeat the boss?
Team: Damien Meadows, Logan Moyers, Jaren Urey, Christian Dall
Project Length: 1 month
Engine: Unity
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