I'm currently working on expanding my portfolio while finishing my Game Development degree at Full Sail University, with the goal of becoming a gameplay or AI programmer in the gaming industry. My work focuses on C++/C# gameplay programming, player systems, and AI logic. I also have experience designing inventory systems and network prototypes.
I love the challenge of building systems that make the game feel alive, from dynamic AI behaviors to seamless player interactions. I'm especially interested in technical design and gameplay programming that blend creativity with solid engineering. When I'm not coding, I enjoy exploring level design ideas in Indie games and analyzing how UI shapes game experiences.